﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using GameEngine.Managers.IManagers;
using Microsoft.Xna.Framework;

namespace GameEngine.Managers.ConcreteManagers
{
    public class ErrorManager : IErrorManager
    {
        private Game game;


        public ErrorManager(Game game)
        {
            this.game = game;
        }

        public void DisplayErrorMessage(string message)
        {
            throw new NotImplementedException();
        }
    }
}
